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document body style minHeight 200px let status document createElement div status innerHTML Lines document body appendChild status let ww window innerWidth let wh window innerHeight let ww 600 let wh 400 let container document createElement div document body appendChild container container id container let opts document createElement div document body appendChild opts opts style position fixed opts style right 10px opts style top 10px function checkbox iargs id undefined checked undefined text undefined let el document getElementById iargs id if el el document createElement div el id iargs id el style border 1px solid gray opts appendChild el el appendChild document createElement label el appendChild document createElement input el children 0 style vertical align top el children 1 setAttribute type checkbox if iargs text el children 0 innerHTML iargs text if iargs checked el children 1 checked iargs checked el children 1 onchange setup return el children 1 checked checkbox id refract checked false text show refract rays checkbox id normals checked true text show normals checkbox id reflect checked true text show reflect rays function inputnumber iargs id undefined value undefined range undefined text undefined step undefined let el document getElementById iargs id if el el document createElement div el id iargs id el style border 1px solid gray opts appendChild el el appendChild document createElement label el appendChild document createElement input el children 0 style vertical align top el children 1 setAttribute type number el children 1 setAttribute min 1 el children 1 setAttribute type number if iargs text el children 0 innerHTML iargs text if iargs range el children 1 min iargs range 0 if iargs range el children 1 max iargs range 1 if iargs value el children 1 value iargs value if iargs step el children 1 step iargs step el children 1 onchange setup el children 1 onblur setup return el children 1 value inputnumber id numrays value 3 range 1 6 step 1 text number rays inputnumber id eta value 1 3 range 0 3 step 0 1 text eta inputnumber id maxlines value 40 range 1 100 step 1 text max lines inputnumber id maxbounces value 10 range 0 100 step 1 text max ray bounces function setup container innerHTML let svg document createElementNS http www w3 org 2000 svg svg svg setAttributeNS null width ww svg setAttributeNS null height wh svg setAttributeNS null fill currentColor svg style border 1px solid blue container appendChild svg function addCircle c r id col green var newCircle document createElementNS http www w3 org 2000 svg circle newCircle id id newCircle setAttribute cx c x newCircle setAttribute cy c y newCircle setAttribute r r newCircle setAttribute fill transparent newCircle setAttribute stroke width 2 newCircle setAttribute stroke col svg appendChild newCircle addCircle x 200 y 100 50 c0 let shapes shapes push c x 160 y 110 r 50 id c0 type circle shapes push c x 100 y 330 r 40 id c1 type circle shapes push c x 250 y 230 r 35 id c2 type circle shapes forEach s addCircle s c s r s id function showNormal afs p undefined n undefined col black if afs col afs col black let n0 document createElementNS http www w3 org 2000 svg line n0 style color afs col n0 setAttribute stroke afs col let e add afs p scale afs n 15 0 svg appendChild n0 n0 setAttribute x1 afs p x n0 setAttribute y1 afs p y n0 setAttribute x2 e x n0 setAttribute y2 e y n0 setAttribute marker end url arrowhead all this code just for an arrow head let arrowID arrow Math random let defs document createElementNS http www w3 org 2000 svg defs let marker document createElementNS http www w3 org 2000 svg marker marker setAttribute id arrowID marker setAttribute markerWidth 10 marker setAttribute markerHeight 7 marker setAttribute markerUnits strokeWidth marker setAttribute refX 0 warning case sensitive refx refX marker setAttribute refY 3 5 marker setAttribute orient auto let path document createElementNS http www w3 org 2000 svg path path setAttribute d M 0 0 L 10 3 5 L 0 7 z path setAttribute fill afs col arrow head marker appendChild path defs appendChild marker svg appendChild defs n0 setAttribute marker end url arrowID function setLine id s e opt let i0 document getElementById id if i0 null i0 document createElementNS http www w3 org 2000 svg line i0 id id var randomColor Math random 0xFFFFFF 0 toString 16 let rbyte return Math floor Math random 256 256 let randomColor rgb rbyte rbyte rbyte i0 setAttribute stroke randomColor svg appendChild i0 i0 setAttribute x1 s x i0 setAttribute y1 s y i0 setAttribute x2 e x i0 setAttribute y2 e y if typeof opt undefined Object entries opt forEach o const k v o i0 setAttribute k v function sub a b return x a x b x y a y b y function add a b return x a x b x y a y b y function dist a b return Math sqrt a x b x a x b x a y b y a y b y function norm a let d Math sqrt a x a x a y a y return x a x d y a y d function len a return Math sqrt a x a x a y a y function scale a s return x a x s y a y s function dot a b return a x b x a y b y function lineIntersectCircle line circle let d0 dist line s circle c let d1 dist line e circle c let d0inside d0 circle r let d1inside d1 circle r if d0inside d1inside let pen circle r d1 d0 d1 d0 let n norm sub line e circle c let hitpoint add line e scale norm sub line e line s pen 1 5 return hit true normal n hitpoint hitpoint inside d1inside pen pen return hit false normal x 0 y 0 hitpoint x 0 y 0 function reflect i n I 2 0 dot N I N return norm sub scale i 1 scale n 2 dot n i source material index of refraction IOR destination material IOR function refract i n eta k 1 0 eta eta 1 0 dot N I dot N I if k 0 0 R vec 0 0 else R eta I eta dot N I sqrt k N let k 1 0 eta eta 1 0 dot n i dot n i if k 0 0 normal and the incident are tangental k 0 01 let s eta dot n i Math sqrt k return norm sub scale i eta scale n s let lines add point light let p0 x 50 y 50 for let k 0 k 5 k let sin Math sin let cos Math cos let t Math PI 2 k 5 0 1 let n x sin t y cos t let e add p0 n let ii id iv k s p0 e e speed 3 alive true lines push ii setLine ii id ii s ii e let origin x 20 y 200 let target x 50 y 200 let forward norm sub target origin let up x forward y y forward x let numrays inputnumber id numrays let efov 3 lines push id ic0 s origin e target speed 5 alive true depth 0 addCircle origin 2 cc0 col black for let n 1 n numrays n let eu add target scale up n efov let ed add target scale up n efov lines push id icu n s origin e eu speed 5 alive true depth 0 lines push id icd n s origin e ed speed 5 alive true depth 0 addCircle eu 2 cc0 col black addCircle ed 2 cc0 col black function updaterays if lines length inputnumber id maxlines throw max lines reached lines length status innerHTML Lines lines length lines forEach line let hit false if line alive false return if typeof line depth undefined throw line without depth data if line depth inputnumber id maxbounces return shapes forEach s let res lineIntersectCircle line s if res hit if checkbox id normals showNormal p res hitpoint n res normal line e res hitpoint setLine line id line s line e let svgCircle document getElementById c0 svgCircle setAttribute stroke red let i norm sub line e line s refraction transparent through the object if checkbox id refract let normal res normal if res inside inside to outside normal scale normal 1 another way of checking inverting the normal you could also use dot i n 0 means leaving the sphere if dot i n 0 res inside showNormal p line e n normal col blue showNormal p line e n i col red eta is the ratio between the refractive index of the medium being left air is 1 and the medium being entered Once you enter an object and hit the back side you need to refract by 1 eta basically let eta inputnumber id eta if res inside eta 1 eta let rf refract i normal eta showNormal p line e n rf let hp add res hitpoint scale norm sub line e line s 3 0 showNormal p hp n rf let s0 hp let e0 add hp scale rf 2 0 let newline id refa lines length s s0 e e0 speed 5 alive true depth line depth 1 lines push newline if res inside setLine newline id newline s newline e opt stroke dasharray 4 reflected bounce off the object if checkbox id reflect if res inside outside inside let rl reflect i res normal let s0 add line e scale norm sub line e line s 3 0 let e0 add s0 scale rl 1 0 let newline id refb lines length s s0 e e0 speed 5 alive true depth line depth 1 showNormal p s0 n scale rl 1 lines push newline line alive false hit true return end foreach shapes if hit return let d dist line s line e line e add line s scale norm sub line e line s d line speed setLine line id line s line e if line e x ww line e y wh line e x 0 line e y 0 console log new line line alive false let n scale norm sub line e line s line speed 0 5 if line e y 0 line e y wh n y 1 if line e x 0 line e x ww n x 1 let ee add line e scale n 1 0 let newline id id lines length s line e e ee speed 5 alive true depth line depth 1 lines push newline end forEach for let g 0 g 1000 g clearInterval g let count 0 let iid setInterval try count if count 15000 clearInterval iid updaterays catch e console log error e clearInterval iid 50 end setup window onload setup console log ready document body style minHeight 200px let status document createElement div status innerHTML Lines document body appendChild status let ww window innerWidth let wh window innerHeight let ww 600 let wh 400 let container document createElement div document body appendChild container container id container let opts document createElement div document body appendChild opts opts style position fixed opts style right 10px opts style top 10px function checkbox iargs id undefined checked undefined text undefined let el document getElementById iargs id if el el document createElement div el id iargs id el style border 1px solid gray opts appendChild el el appendChild document createElement label el appendChild document createElement input el children 0 style vertical align top el children 1 setAttribute type checkbox if iargs text el children 0 innerHTML iargs text if iargs checked el children 1 checked iargs checked el children 1 onchange setup return el children 1 checked checkbox id refract checked false text show refract rays checkbox id normals checked false text show normals checkbox id reflect checked false text show reflect rays checkbox id fresnel checked true text show fresnel magnitude function inputnumber iargs id undefined value undefined range undefined text undefined step undefined let el document getElementById iargs id if el el document createElement div el id iargs id el style border 1px solid gray opts appendChild el el appendChild document createElement label el appendChild document createElement input el children 0 style vertical align top el children 1 setAttribute type number el children 1 setAttribute min 1 el children 1 setAttribute type number if iargs text el children 0 innerHTML iargs text if iargs range el children 1 min iargs range 0 if iargs range el children 1 max iargs range 1 if iargs value el children 1 value iargs value if iargs step el children 1 step iargs step el children 1 onchange setup el children 1 onblur setup return el children 1 value inputnumber id numrays value 20 range 1 10 step 1 text number rays inputnumber id eta value 1 3 range 0 3 step 0 1 text eta inputnumber id maxlines value 40 range 1 100 step 1 text max lines inputnumber id maxbounces value 0 range 0 100 step 1 text max ray bounces inputnumber id numspheres value 1 range 1 5 step 1 text number spheres inputnumber id yfov value 0 5 range 1 5 step 1 text y fov spacing function setup container innerHTML let svg document createElementNS http www w3 org 2000 svg svg svg setAttributeNS null width ww svg setAttributeNS null height wh svg setAttributeNS null fill currentColor svg style border 1px solid blue container appendChild svg function setCircle defs c undefined r undefined id undefined col green enabled true let newCircle document getElementById defs id if newCircle newCircle document createElementNS http www w3 org 2000 svg circle newCircle id defs id svg appendChild newCircle newCircle setAttribute cx defs c x newCircle setAttribute cy defs c y newCircle setAttribute r defs r newCircle setAttribute fill transparent newCircle setAttribute stroke width 2 newCircle setAttribute stroke defs col newCircle style display defs enabled block none setCircle x 200 y 100 50 c0 let shapes shapes push c x 250 y 205 r 55 id c0 type circle col green enabled true shapes push c x 200 y 90 r 50 id c1 type circle col orange enabled true shapes push c x 100 y 330 r 40 id c2 type circle col purple enabled true shapes push c x 350 y 300 r 15 id c3 type circle col magenta enabled true shapes push c x 390 y 60 r 25 id c4 type circle col yellow enabled true shapes forEach s setCircle c s c r s r id s id col s col function showNormal afs p undefined n undefined col black len 15 if afs col afs col black if afs len afs len 15 let n0 document createElementNS http www w3 org 2000 svg line n0 style color afs col n0 setAttribute stroke afs col let e add afs p scale afs n afs len svg appendChild n0 n0 setAttribute x1 afs p x n0 setAttribute y1 afs p y n0 setAttribute x2 e x n0 setAttribute y2 e y n0 setAttribute marker end url arrowhead all this code just for an arrow head let arrowID arrow Math random let defs document createElementNS http www w3 org 2000 svg defs let marker document createElementNS http www w3 org 2000 svg marker marker setAttribute id arrowID marker setAttribute markerWidth 10 marker setAttribute markerHeight 7 marker setAttribute markerUnits strokeWidth marker setAttribute refX 0 warning case sensitive refx refX marker setAttribute refY 3 5 marker setAttribute orient auto let path document createElementNS http www w3 org 2000 svg path path setAttribute d M 0 0 L 10 3 5 L 0 7 z path setAttribute fill afs col arrow head marker appendChild path defs appendChild marker svg appendChild defs n0 setAttribute marker end url arrowID function setLine id s e opt let i0 document getElementById id if i0 null i0 document createElementNS http www w3 org 2000 svg line i0 id id var randomColor Math random 0xFFFFFF 0 toString 16 let rbyte return Math floor Math random 256 256 let randomColor rgb rbyte rbyte rbyte i0 setAttribute stroke randomColor svg appendChild i0 i0 setAttribute x1 s x i0 setAttribute y1 s y i0 setAttribute x2 e x i0 setAttribute y2 e y if typeof opt undefined Object entries opt forEach o const k v o i0 setAttribute k v function sub a b return x a x b x y a y b y function add a b return x a x b x y a y b y function dist a b return Math sqrt a x b x a x b x a y b y a y b y function norm a let d Math sqrt a x a x a y a y return x a x d y a y d function len a return Math sqrt a x a x a y a y function scale a s return x a x s y a y s function dot a b return a x b x a y b y function lineIntersectCircle line circle let d0 dist line s circle c let d1 dist line e circle c let d0inside d0 circle r let d1inside d1 circle r if d0inside d1inside let pen circle r d1 d0 d1 d0 let n norm sub line e circle c let hitpoint add line e scale norm sub line e line s pen 1 5 return hit true normal n hitpoint hitpoint inside d1inside pen pen return hit false normal x 0 y 0 hitpoint x 0 y 0 function reflect i n I 2 0 dot N I N return norm sub scale i 1 scale n 2 dot n i source material index of refraction IOR destination material IOR function refract i n eta k 1 0 eta eta 1 0 dot N I dot N I if k 0 0 R vec 0 0 else R eta I eta dot N I sqrt k N let k 1 0 eta eta 1 0 dot n i dot n i if k 0 0 normal and the incident are tangental k 0 01 let s eta dot n i Math sqrt k return norm sub scale i eta scale n s let lines add point light let p0 x 50 y 50 for let k 0 k 5 k let sin Math sin let cos Math cos let t Math PI 2 k 5 0 1 let n x sin t y cos t let e add p0 n let ii id iv k s p0 e e speed 3 alive true lines push ii setLine ii id ii s ii e let origin x 20 y 200 let target x 50 y 200 let forward norm sub target origin let up x forward y y forward x let numrays inputnumber id numrays let yfov inputnumber id yfov lines push id ic0 s origin e target speed 5 alive true depth 0 setCircle c origin r 2 id cc0 col black for let n 1 n numrays n let eu add target scale up n yfov let ed add target scale up n yfov lines push id icu n s origin e eu speed 5 alive true depth 0 lines push id icd n s origin e ed speed 5 alive true depth 0 setCircle c eu r 2 id cc0 col black setCircle c ed r 2 id cc0 col black function fresnel c1 c2 i n e g color reflectionColor f refractionColor 1 f Schlicks approximation R theta R0 1 R0 1 cos theta 5 0 theta 90 R0 n1 n2 n1 n2 2 let r0 Math pow c1 c2 c1 c2 2 let cosX dot n i if c1 c2 let s c1 c2 let sinT2 s s 1 cosX cosX if sinT2 1 0 return 1 0 cosX Math sqrt 1 0 sinT2 return r0 1 r0 Math pow 1 cosX 1 1 5 5 defaut amplify the visual setting the pow to 1 makes the curve into an inverse of the dot function updaterays if lines length inputnumber id maxlines throw max lines reached lines length status innerHTML Lines lines length shapes forEach s i s enabled true if i inputnumber id numspheres s enabled false setCircle s lines forEach line let hit false if line alive false return if typeof line depth undefined throw line without depth data if line depth inputnumber id maxbounces return shapes forEach s if s enabled return let res lineIntersectCircle line s if res hit if checkbox id normals showNormal p res hitpoint n res normal line e res hitpoint setLine line id line s line e let svgCircle document getElementById c0 svgCircle setAttribute stroke red let i norm sub line e line s showNormal p line e n scale i 1 c green if checkbox id fresnel let eta inputnumber id eta let f fresnel 1 0 eta scale i 1 res normal f dot i res normal showNormal p res hitpoint n scale res normal f col red len f 50 refraction transparent through the object if checkbox id refract let normal res normal if res inside inside to outside normal scale normal 1 another way of checking inverting the normal you could also use dot i n 0 means leaving the sphere if dot i n 0 res inside showNormal p line e n normal c blue eta is the ratio between the refractive index of the medium being left air is 1 and the medium being entered Once you enter an object and hit the back side you need to refract by 1 eta basically let eta inputnumber id eta if res inside eta 1 eta let rf refract i normal eta showNormal p line e n rf let hp add res hitpoint scale norm sub line e line s 3 0 showNormal p hp n rf let s0 hp let e0 add hp scale rf 2 0 let newline id refa lines length s s0 e e0 speed 5 alive true depth line depth 1 lines push newline if res inside setLine newline id newline s newline e opt stroke dasharray 4 reflected bounce off the object if checkbox id reflect if res inside outside inside let rl reflect i res normal let s0 add line e scale norm sub line e line s 3 0 let e0 add s0 scale rl 1 0 let newline id refb lines length s s0 e e0 speed 5 alive true depth line depth 1 showNormal p s0 n scale rl 1 lines push newline line alive false hit true return end foreach shapes if hit return let d dist line s line e line e add line s scale norm sub line e line s d line speed setLine line id line s line e if line e x ww line e y wh line e x 0 line e y 0 console log new line line alive false let n scale norm sub line e line s line speed 0 5 if line e y 0 line e y wh n y 1 if line e x 0 line e x ww n x 1 let ee add line e scale n 1 0 let newline id id lines length s line e e ee speed 5 alive true depth line depth 1 lines push newline end forEach for let g 0 g 1000 g clearInterval g let count 0 let iid setInterval try count if count 15000 clearInterval iid updaterays catch e console log error e clearInterval iid 50 end setup window onload setup console log ready

el children 0 innerHTML iargs text if iargs checked el children 1 checked iargs checked el children 1 onchange setup return el children 1 checked checkbox id refract checked false text show refract rays checkbox id normals checked false text show normals checkbox id reflect checked false text show reflect rays checkbox id fresnel checked true text show fresnel magnitude function inputnumber iargs id undefined value undefined range undefined text undefined step undefined let el document getElementById iargs id if el el document createElement div el id iargs id el style border 1px solid gray opts appendChild el el appendChild document createElement label el appendChild document createElement input el children 0 style vertical align top el children 1 setAttribute type number el children 1 setAttribute min 1 el children 1 setAttribute type number if iargs text el children 0 innerHTML iargs text if iargs range el children 1 min iargs range 0 if iargs range el children 1 max iargs range 1 if iargs value el children 1 value iargs value if iargs step el children 1 step iargs step el children 1 onchange setup el children 1 onblur setup return el children 1 value inputnumber id numrays value 20 range 1 10 step 1 text number rays inputnumber id eta value 1 3 range 0 3 step 0 1 text eta inputnumber id maxlines value 40 range 1 100 step 1 text max lines inputnumber id maxbounces value 0 range 0 100 step 1 text max ray bounces inputnumber id numspheres value 1 range 1 5 step 1 text number spheres inputnumber id yfov value 0 5 range 1 5 step 1 text y fov spacing function setup container innerHTML let svg document createElementNS http www w3 org 2000 svg svg svg setAttributeNS null width ww svg setAttributeNS null height wh svg setAttributeNS null fill currentColor svg style border 1px solid blue container appendChild svg function setCircle defs c undefined r undefined id undefined col green enabled true let newCircle document getElementById defs id if newCircle newCircle document createElementNS http www w3 org 2000 svg circle newCircle id defs id svg appendChild newCircle newCircle setAttribute cx defs c x newCircle setAttribute cy defs c y newCircle setAttribute r defs r newCircle setAttribute fill transparent newCircle setAttribute stroke width 2 newCircle setAttribute stroke defs col newCircle style display defs enabled block none setCircle x 200 y 100 50 c0 let shapes shapes push c x 250 y 205 r 55 id c0 type circle col green enabled true shapes push c x 200 y 90 r 50 id c1 type circle col orange enabled true shapes push c x 100 y 330 r 40 id c2 type circle col purple enabled true shapes push c x 350 y 300 r 15 id c3 type circle col magenta enabled true shapes push c x 390 y 60 r 25 id c4 type circle col yellow enabled true shapes forEach s setCircle c s c r s r id s id col s col function showNormal afs p undefined n undefined col black len 15 if afs col afs col black if afs len afs len 15 let n0 document createElementNS http www w3 org 2000 svg line n0 style color afs col n0 setAttribute stroke afs col let e add afs p scale afs n afs len svg appendChild n0 n0 setAttribute x1 afs p x n0 setAttribute y1 afs p y n0 setAttribute x2 e x n0 setAttribute y2 e y n0 setAttribute marker end url arrowhead all this code just for an arrow head let arrowID arrow Math random let defs document createElementNS http www w3 org 2000 svg defs let marker document createElementNS http www w3 org 2000 svg marker marker setAttribute id arrowID marker setAttribute markerWidth 10 marker setAttribute markerHeight 7 marker setAttribute markerUnits strokeWidth marker setAttribute refX 0 warning case sensitive refx refX marker setAttribute refY 3 5 marker setAttribute orient auto let path document createElementNS http www w3 org 2000 svg path path setAttribute d M 0 0 L 10 3 5 L 0 7 z path setAttribute fill afs col arrow head marker appendChild path defs appendChild marker svg appendChild defs n0 setAttribute marker end url arrowID function setLine id s e opt let i0 document getElementById id if i0 null i0 document createElementNS http www w3 org 2000 svg line i0 id id var randomColor Math random 0xFFFFFF 0 toString 16 let rbyte return Math floor Math random 256 256 let randomColor rgb rbyte rbyte rbyte i0 setAttribute stroke randomColor svg appendChild i0 i0 setAttribute x1 s x i0 setAttribute y1 s y i0 setAttribute x2 e x i0 setAttribute y2 e y if typeof opt undefined Object entries opt forEach o const k v o i0 setAttribute k v function sub a b return x a x b x y a y b y function add a b return x a x b x y a y b y function dist a b return Math sqrt a x b x a x b x a y b y a y b y function norm a let d Math sqrt a x a x a y a y return x a x d y a y d function len a return Math sqrt a x a x a y a y function scale a s return x a x s y a y s function dot a b return a x b x a y b y function lineIntersectCircle line circle let d0 dist line s circle c let d1 dist line e circle c let d0inside d0 circle r let d1inside d1 circle r if d0inside d1inside let pen circle r d1 d0 d1 d0 let n norm sub line e circle c let hitpoint add line e scale norm sub line e line s pen 1 5 return hit true normal n hitpoint hitpoint inside d1inside pen pen return hit false normal x 0 y 0 hitpoint x 0 y 0 function reflect i n I 2 0 dot N I N return norm sub scale i 1 scale n 2 dot n i source material index of refraction IOR destination material IOR function refract i n eta k 1 0 eta eta 1 0 dot N I dot N I if k 0 0 R vec 0 0 else R eta I eta dot N I sqrt k N let k 1 0 eta eta 1 0 dot n i dot n i if k 0 0 normal and the incident are tangental k 0 01 let s eta dot n i Math sqrt k return norm sub scale i eta scale n s let lines add point light let p0 x 50 y 50 for let k 0 k 5 k let sin Math sin let cos Math cos let t Math PI 2 k 5 0 1 let n x sin t y cos t let e add p0 n let ii id iv k s p0 e e speed 3 alive true lines push ii setLine ii id ii s ii e let origin x 20 y 200 let target x 50 y 200 let forward norm sub target origin let up x forward y y forward x let numrays inputnumber id numrays let yfov inputnumber id yfov lines push id ic0 s origin e target speed 5 alive true depth 0 setCircle c origin r 2 id cc0 col black for let n 1 n numrays n let eu add target scale up n yfov let ed add target scale up n yfov lines push id icu n s origin e eu speed 5 alive true depth 0 lines push id icd n s origin e ed speed 5 alive true depth 0 setCircle c eu r 2 id cc0 col black setCircle c ed r 2 id cc0 col black function fresnel c1 c2 i n e g color reflectionColor f refractionColor 1 f Schlicks approximation R theta R0 1 R0 1 cos theta 5 0 theta 90 R0 n1 n2 n1 n2 2 let r0 Math pow c1 c2 c1 c2 2 let cosX dot n i if c1 c2 let s c1 c2 let sinT2 s s 1 cosX cosX if sinT2 1 0 return 1 0 cosX Math sqrt 1 0 sinT2 return r0 1 r0 Math pow 1 cosX 1 1 5 5 defaut amplify the visual setting the pow to 1 makes the curve into an inverse of the dot function updaterays if lines length inputnumber id maxlines throw max lines reached lines length status innerHTML Lines lines length shapes forEach s i s enabled true if i inputnumber id numspheres s enabled false setCircle s lines forEach line let hit false if line alive false return if typeof line depth undefined throw line without depth data if line depth inputnumber id maxbounces return shapes forEach s if s enabled return let res lineIntersectCircle line s if res hit if checkbox id normals showNormal p res hitpoint n res normal line e res hitpoint setLine line id line s line e let svgCircle document getElementById c0 svgCircle setAttribute stroke red let i norm sub line e line s showNormal p line e n scale i 1 c green if checkbox id fresnel let eta inputnumber id eta let f fresnel 1 0 eta scale i 1 res normal f dot i res normal showNormal p res hitpoint n scale res normal f col red len f 50 refraction transparent through the object if checkbox id refract let normal res normal if res inside inside to outside normal scale normal 1 another way of checking inverting the normal you could also use dot i n 0 means leaving the sphere if dot i n 0 res inside showNormal p line e n normal c blue eta is the ratio between the refractive index of the medium being left air is 1 and the medium being entered Once you enter an object and hit the back side you need to refract by 1 eta basically let eta inputnumber id eta if res inside eta 1 eta let rf refract i normal eta showNormal p line e n rf let hp add res hitpoint scale norm sub line e line s 3 0 showNormal p hp n rf let s0 hp let e0 add hp scale rf 2 0 let newline id refa lines length s s0 e e0 speed 5 alive true depth line depth 1 lines push newline if res inside setLine newline id newline s newline e opt stroke dasharray 4 reflected bounce off the object if checkbox id reflect if res inside outside inside let rl reflect i res normal let s0 add line e scale norm sub line e line s 3 0 let e0 add s0 scale rl 1 0 let newline id refb lines length s s0 e e0 speed 5 alive true depth line depth 1 showNormal p s0 n scale rl 1 lines push newline line alive false hit true return end foreach shapes if hit return let d dist line s line e line e add line s scale norm sub line e line s d line speed setLine line id line s line e if line e x ww line e y wh line e x 0 line e y 0 console log new line line alive false let n scale norm sub line e line s line speed 0 5 if line e y 0 line e y wh n y 1 if line e x 0 line e x ww n x 1 let ee add line e scale n 1 0 let newline id id lines length s line e e ee speed 5 alive true depth line depth 1 lines push newline end forEach for let g 0 g 1000 g clearInterval g let count 0 let iid setInterval try count if count 15000 clearInterval iid updaterays catch e console log error e clearInterval iid 50 end setup window onload setup console log ready

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d3jsdragresizing
d3jsdragresizing2
d3jseach
d3jsease
d3jsevents
d3jsflower
d3jsforcegroups
d3jsforces
d3jsforces2
d3jsfractaltree
d3jsgeo
d3jsgroupbars
d3jsgroups
d3jsheatmap
d3jshex
d3jshierarchies
d3jshierarchies2
d3jshistogram
d3jshistogram2
d3jshistogram3
d3jshistogram4
d3jsinterpolate
d3jsjoin
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d3jskmean2
d3jsline
d3jsline2
d3jsline3
d3jsline4
d3jslinetransition
d3jslinetransition0
d3jslinetransition2
d3jsmaplocations
d3jsmaps
d3jsmaps2
d3jsmaps3
d3jsmisc
d3jsmisc2
d3jsmodule
d3jsmodulecolor
d3jsmultistyles
d3jsnobel
d3jsoverlappinggraphs
d3jspanel
d3jspie
d3jspieinterpolate
d3jssankey
d3jssankey2
d3jsscatter
d3jsshapes
d3jsslider
d3jsspending
d3jsspending2
d3jsspiralplot
d3jsspirograph
d3jssquare
d3jsstack
d3jsstackedbar
d3jsstackedbar2
d3jssunburst
d3jssunmoon
d3jssvglines
d3jssymbols
d3jstimelines
d3jsuk
d3jsvoronoi
d3scatterplot
d3timeline
d3timeline2
datalist
datamuse
date
dblclickhighlight
deviceorientation
dictionaryapi
dockermenu
doodlepad
downloadgif
dragdroplistitems
dragrotateresizediv
dragrotateresizediv2
dragrotateresizediv3
dragrotateresizediv4
dragrotateresizefontsize
dragselectbrush
drawlinesdiv
dropdown
dualquaternionimages
dynamicgrid
easefunctions
easeinterpolate3dplots
echart
echart2
echart3
encapsulation
epubviewer
errorstack
excalidraw
excalidraw2
excalidraw3
excalidraw5
expandable
faker
fetchplus
fileupload
fixedtopbar
fluiddynamics
fluiddynamics2
fluiddynamics3
fluidsmokedynamics
fluidsmokedynamics2
fonts
fonts2
footerbar
fractalmaze
fractalmaze2
fractalnoiseimage
fractals
fractals2
fractaltree
freesvg
fresnel
froggerjs
gantt
gifgiphyapi
gifhex
gltffromscratch
gradients
griditems
griditems2
griditems3
griditems4
gridworms
heat
hexview
hexview2
highlight
icons
icons2
iframes
ik
imagetracertosvg
imgur
inputfile
invadersjs
ipynb
ipynb2
ipynb3
ipynb4
isbn13
isbn2
jpghex
jquery
jquery2
jqueryui
jqueryui2
jsdraganddrop
jsfire
jslint
jsobfuscate
jsraytracer
jstree
jstree2
jszip
jszipimages
jszipread
keyframes
l2dwidget
lda
leftmenu
less
less2
lineargradientimage
linenumbers
loadimagefromfile
makepdf
maps
markdown
markdown2
markdown3
markdownalerts
markdownalerts2
markdownbookmarks
markovimage
markovpixelblocks
mathjax
matrices
matsandvects
mazegamejs
md2tex
metrotiles
metrowindows
milestones
minkowski2dboxes
misc
misc2
modules
myipdetails
mymodplotly
neataptic
networkstructures
networkstructures2
neural_network_drawshape
neural_network_plot_in_vs_out
neuralnetworkarrays
neuralnetworkblocks
neuralnetworksinewave
neuralnetworksnolibs
neuralnetworkvisualization
number
obj
objtojson
openaiimages
opencv
opencv2
opencv3
opencv4
opencv5
outline
p2
p5fractalleaf
p5fractalshape
p5js
p5js2
p5js3
p5jsanimatedcover
p5mengercube
p5snowflakes
palindrome
panel
parallax
paste
paste2
pasteimgfromurl
pdfjs
pdfjs2
pdfkit
pdfkit2
pdfkit3
pdfkit4
pdfkit5
pdfkit6
pdfmake
pdfmake2
pdfmake3
pdfmake4
pdfmake5
pdfmake6
perlin
perlin2
perlin3
perspective
pexels
pixelgridpattern
playground
plotly
plotlynoise
plotlyranddist
plyloader
plyloader2
pngtxtencoder
pongjs
pptxgenjs
prettycode
prism
prn
problems
progress
pseudorandom
px2svg
python
quotes
racergame
random
randomcalcpie
randomgenerator
randomprofilepatterns
randomsinhistogram
randomstring
rating
rayambient
raymonte
raymonteprogressive
raymonteprogressive2
raymontewarmstart
reexpcross
reexpcross2
regex
regexbib
regexpfixbib
regexpmultiline
repeatwordsregexp
resizabletable
resizabletable2
revealjs
revealjs2
revealjsmulti
ritalanguage
ritalanguage2
ritalanguage3
rotateimg
rough
rsapublicprivatekeys
rss
rss2
sankey
scrappingsvg
scrolltext
scrolltext2
scrollwidth
sdf2dcanvas
sdfboxinboxtwist
sdfchessbishop
sdfchessking
sdfchessknight
sdfchesspawn
sdfchessqueen
sdfchessrook
sdfhollowbox
setintervalexception
shareurl
shuffle
sidecomment
similarity
simplehighlighter
simpleplatformgamejs
sinecanvas
sliderpopout
slides
smileys
snowfall
snowman
sound
soundsignal
sphererayintersection
springs
sqljs
steganography
stereogram
stringmatching
sudoku
sudoku2
sudoku3
svg
svgchaos
svgdragresize
svgdragresize2
svgdragresize3
svgdragrotate
svgdrawing
svglines
svglines2
svglines3
svglines4
svglines5
svglinesmandelbrot
svgpathsdragrotate
svgpathsdragrotateresize
svgpie
svgpie2
svgpie3
svgpiepath
svgpiepath2
svgrandomfaces
symbols
synaptic
synaptic2
synonyms
tablerotatecells
tablerotatecells2
tablerotatecells3
tablerotatecells3b
tablerotatecells4
tables
tablezebra
tabularjs
tabularjs2
tabulatordownload
tagcanvas
tensorflowgan
tensorflowjs
tensorflowjsbasic
tensorflowjscnn
tensorflowjssinewave
tensorflowjssound
tensorflowmobilenet
tetrahedronfractal
tetrahedronfractalfolding
tetris
textarea
textareaauto
textareadiv
textareadiv2
textmaskimage
theirorthere
thesaurus
threejs
threejs2
threejs3
threejs4
threejsgltf
threejstokyo
tiles
toaster
tooltip
transition
transitionexpandabledropdown
treeview
treeview2
tricks
tshirt
tshirt2
tshirt3
turningpages
unsplash
urlblob
urlblob2
userdefinepoints
vector
videos
videos2
visualsort
vue
w2ui
w2uientertextdialog
webcam
webgl
webgl2
webgl3
webgl4
webgl5
webglbasic1
webglbasic2
webglcube
webglfov
webglfrustum
webgljson
webglleaves
webgllighting
webglorthographic
webglpoints1
webglpoints2
webglpoints3
webglsquare
webgltexture1
webgltexture2
webgltexture3
webgltransforms
webgltriangle
webgpu
webgpu10
webgpu11
webgpu12
webgpu13
webgpu14
webgpu15
webgpu16
webgpu17
webgpu2
webgpu3
webgpu4
webgpu5
webgpu6
webgpu7
webgpu8
webgpu9
webgpubars
webgpubuffers
webgpubuffers2
webgpucellnoise
webgpuclouds
webgpuclydescope
webgpucompute
webgpucubemap
webgpucubemap2
webgpudeferred
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webgpudof
webgpudrops
webgpuetha
webgpufire
webgpufractalcubes
webgpuglassrain
webgpugltf
webgpugltf2
webgpugrass
webgpugrid
webgpukernel
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webgpulabupdates
webgpulighting
webgpumandelbrot
webgpumeta3d
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webgpumouse
webgpunoise
webgpunormalmapping
webgpuobj
webgpuparallax
webgpuparallax2
webgpuparallax3
webgpuparallaxshadow
webgpuparallaxshadow2
webgpupixel
webgpuquad
webgpuray1
webgpuraytracing
webgpuraytracing2
webgpushadowmaps
webgpushadowmaps2
webgpusierpinski2d
webgpusierpinski3d
webgpusinusoid
webgpussao
webgpustadiumobj
webgpuswirl
webgputestpipe3
webgputoon
webgputopology
webgputt
webgpuvolcloud
webgpuwater
webgpuwireframe
webgpuwireframe2
webpcanvas
webworkers
webxr
webxr2
wiggly
wikipedia