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You can contact me at: bkenwright@xbdev.net












Small spring demo creates canvas draw some big text on it and use the shape of the text to build a spring structure throw in a few extra things spiders and allow the mouse cursor or touchpad to shake the springs up document body style height 350px document body style width 400px const canvas document createElement canvas document body appendChild canvas canvas id canvas1 canvas width window innerWidth canvas height window innerHeight const ctx canvas getContext 2d let particleArray let adjustX 0 let adjustY 0 get mouse mouse position let mouse x null y null radius 150 window addEventListener mousemove move window addEventListener touchmove move false window addEventListener touchstart move false window addEventListener touchend move false function move event if event type touchstart event type touchmove event type touchend event type touchcancel var evt typeof e originalEvent undefined e e originalEvent var touch evt touches 0 evt changedTouches 0 event x touch pageX event y touch pageY mouse x event x canvas clientLeft 2 mouse y event y canvas clientTop 2 ctx font bold 18px Verdana ctx fillText NOTE 0 20 const data ctx getImageData 0 0 canvas width canvas height const sprite new Image sprite src https xbdev net retro code games images spiders png class Particle constructor x y this x x 200 this y y 100 this size 3 this baseX this x this baseY this y this density Math random 30 1 this random Math random this spriteSize Math random 50 50 this frameX Math floor Math random 3 this frameY Math floor Math random 8 this angle Math random 2 draw if this random 0 05 ctx fillStyle black ctx beginPath ctx arc this x this y this size 0 Math PI 2 ctx closePath ctx fill else ctx save ctx translate this x this y ctx rotate this angle ctx drawImage sprite this frameX 213 3 this frameY 213 3 213 3 213 3 0 this spriteSize 2 0 this spriteSize 2 this spriteSize this spriteSize ctx restore update check mouse position particle position collision detection let dx mouse x this x let dy mouse y this y let distance Math sqrt dx dx dy dy let forceDirectionX dx distance let forceDirectionY dy distance distance past which the force is zero var maxDistance mouse radius convert 0 maxDistance range into a 1 0 Close is near 1 far is near 0 for example 250 0 75 100 0 9 10 0 99 var force maxDistance distance maxDistance if we went below zero set it to zero if force 0 force 0 let directionX forceDirectionX force this density let directionY forceDirectionY force this density if distance mouse radius this size this x directionX this y directionY else if this x this baseX let dx this x this baseX this x dx 10 if this y this baseY let dy this y this baseY this y dy 10 End Particle class function init particleArray for var y 0 y2 data height y y2 y for var x 0 x2 data width x x2 x if data data y 4 data width x 4 3 128 let positionX x adjustX let positionY y adjustY let positionX x let positionY y particleArray push new Particle positionX 15 positionY 15 end init function animate ctx fillStyle rgba 0 255 0 0 5 ctx fillRect 0 0 innerWidth innerHeight ctx clearRect 0 0 innerWidth innerHeight ctx clearRect 0 0 clientWidth clientHeight connect for let i 0 i particleArray length i particleArray i update particleArray i draw requestAnimationFrame animate end animate function connect let opacityValue 1 for let a 0 a particleArray length a for let b a b particleArray length b let distance particleArray a x particleArray b x particleArray a x particleArray b x particleArray a y particleArray b y particleArray a y particleArray b y if distance 2600 opacityValue 1 distance 2600 let dx mouse x particleArray a x let dy mouse y particleArray a y let mouseDistance Math sqrt dx dx dy dy if mouseDistance mouse radius 2 ctx strokeStyle rgba 0 0 0 opacityValue else if mouseDistance mouse radius 50 ctx strokeStyle rgba 0 0 90 opacityValue else if mouseDistance mouse radius 20 ctx strokeStyle rgba 0 0 50 opacityValue else ctx strokeStyle rgba 0 0 0 opacityValue ctx lineWidth 1 ctx beginPath ctx moveTo particleArray a x particleArray a y ctx lineTo particleArray b x particleArray b y ctx stroke end connect window onload function canvas width window innerWidth canvas height window innerHeight init animate console log ready

0 99 var force maxDistance distance maxDistance if we went below zero set it to zero if force 0 force 0 let directionX forceDirectionX force this density let directionY forceDirectionY force this density if distance mouse radius this size this x directionX this y directionY else if this x this baseX let dx this x this baseX this x dx 10 if this y this baseY let dy this y this baseY this y dy 10 End Particle class function init particleArray for var y 0 y2 data height y y2 y for var x 0 x2 data width x x2 x if data data y 4 data width x 4 3 128 let positionX x adjustX let positionY y adjustY let positionX x let positionY y particleArray push new Particle positionX 15 positionY 15 end init function animate ctx fillStyle rgba 0 255 0 0 5 ctx fillRect 0 0 innerWidth innerHeight ctx clearRect 0 0 innerWidth innerHeight ctx clearRect 0 0 clientWidth clientHeight connect for let i 0 i particleArray length i particleArray i update particleArray i draw requestAnimationFrame animate end animate function connect let opacityValue 1 for let a 0 a particleArray length a for let b a b particleArray length b let distance particleArray a x particleArray b x particleArray a x particleArray b x particleArray a y particleArray b y particleArray a y particleArray b y if distance 2600 opacityValue 1 distance 2600 let dx mouse x particleArray a x let dy mouse y particleArray a y let mouseDistance Math sqrt dx dx dy dy if mouseDistance mouse radius 2 ctx strokeStyle rgba 0 0 0 opacityValue else if mouseDistance mouse radius 50 ctx strokeStyle rgba 0 0 90 opacityValue else if mouseDistance mouse radius 20 ctx strokeStyle rgba 0 0 50 opacityValue else ctx strokeStyle rgba 0 0 0 opacityValue ctx lineWidth 1 ctx beginPath ctx moveTo particleArray a x particleArray a y ctx lineTo particleArray b x particleArray b y ctx stroke end connect window onload function canvas width window innerWidth canvas height window innerHeight init animate console log ready

2dracecargame
3dplot
a4print
about
acecustomkeywords
acecustomkeywords2
acejs
acejs2
acejs3
aessecurity
angularjs
animbackgroundimage
aseformat
assert
asteroidsjs
backgrounds01
backgrounds02
backgrounds03
barnsleyfern
base26
base64
bib
binary
bodypix
bouncy
box2dweb
breakoutjs
browserversion
buslanes
busybutton
bvhreader
calendar
candycrush
candycrush2
canvas
canvas2
canvas3
canvasmandelbrot
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canvasnumbers
canvaszoom
capsule
car2dsimulationphysics
car2dsimulationphysics2
changingimages
chaosgame
chaosrandom
chaosrandomhisto
chaosrandomhisto2
chatgptusingopenai
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chatgptusingopenai3
checkboxtoggle
chinesetiles
classes
classfeatures
clipboardbutton
clonenode
codedropdown
codemirror
codemirror2
collada
colorpick
columnresizer
contextmenu
convnet
cookiebanner
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countdown3
crop
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css3dbook
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csscube
csscube2
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csscubevideos
cssfilelist
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csspulse
cssresizeaspect
cssspin
csszooming
csvtoarray
curleffect
customcheckbox
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d3jsdatakeyfunction
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d3jsmodule
d3jsmodulecolor
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d3jsoverlappinggraphs
d3jspanel
d3jspie
d3jspieinterpolate
d3jssankey
d3jssankey2
d3jsscatter
d3jsshapes
d3jsslider
d3jsspending
d3jsspending2
d3jsspiralplot
d3jsspirograph
d3jssquare
d3jsstack
d3jsstackedbar
d3jsstackedbar2
d3jssunburst
d3jssunmoon
d3jssvglines
d3jssymbols
d3jstimelines
d3jsuk
d3jsvoronoi
d3scatterplot
d3timeline
d3timeline2
datalist
datamuse
date
dblclickhighlight
deviceorientation
dictionaryapi
dockermenu
doodlepad
downloadgif
dragdroplistitems
dragrotateresizediv
dragrotateresizediv2
dragrotateresizediv3
dragrotateresizediv4
dragrotateresizefontsize
dragselectbrush
drawlinesdiv
dropdown
dualquaternionimages
dynamicgrid
easefunctions
easeinterpolate3dplots
echart
echart2
echart3
encapsulation
epubviewer
errorstack
excalidraw
excalidraw2
excalidraw3
excalidraw5
expandable
faker
fetchplus
fileupload
fixedtopbar
fluiddynamics
fluiddynamics2
fluiddynamics3
fluidgaswatergl
fluidsmokedynamics
fluidsmokedynamics2
fonts
fonts2
footerbar
fractalmaze
fractalmaze2
fractalnoiseimage
fractals
fractals2
fractaltree
freesvg
fresnel
froggerjs
gantt
gifgiphyapi
gifhex
gltffromscratch
gradients
griditems
griditems2
griditems3
griditems4
gridworms
happyfont
heat
hexview
hexview2
highlight
icons
icons2
iframes
ik
imagetracertosvg
imgur
inputfile
invadersjs
ipynb
ipynb2
ipynb3
ipynb4
isbn13
isbn2
jpghex
jquery
jquery2
jqueryui
jqueryui2
jsdraganddrop
jsfire
jslint
jsobfuscate
jsraytracer
jstree
jstree2
jszip
jszipimages
jszipread
keyboardpiano
keyframes
l2dwidget
lcpsolverrigidbodies
lda
leftmenu
less
less2
lineargradientimage
linenumbers
loadimagefromfile
makepdf
maps
markdown
markdown2
markdown3
markdownalerts
markdownalerts2
markdownbookmarks
markovimage
markovpixelblocks
mathjax
matrices
matsandvects
mazegamejs
md2tex
metrotiles
metrowindows
milestones
minkowski2dboxes
misc
misc2
modules
myipdetails
mymodplotly
neataptic
networkstructures
networkstructures2
neural_network_drawshape
neural_network_plot_in_vs_out
neuralnetworkarrays
neuralnetworkblocks
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neuralnetworksnolibs
neuralnetworkvisualization
noiseflowfield
noiseflowfield2
noiseflowfield3
noiseflowfield4
noiseflowfield5
noiseflowfield6
number
obj
objtojson
openaiimages
opencv
opencv2
opencv3
opencv4
opencv5
outline
p2
p5fractalleaf
p5fractalshape
p5js
p5js2
p5js3
p5jsanimatedcover
p5mengercube
p5snowflakes
palindrome
panel
parallax
paste
paste2
pasteimgfromurl
pdfjs
pdfjs2
pdfkit
pdfkit2
pdfkit3
pdfkit4
pdfkit5
pdfkit6
pdfmake
pdfmake2
pdfmake3
pdfmake4
pdfmake5
pdfmake6
perlin
perlin2
perlin3
perspective
pexels
pixelgridpattern
playground
plotly
plotlynoise
plotlyranddist
plyloader
plyloader2
pngtxtencoder
pongjs
pptxgenjs
prettycode
prism
prn
problems
progress
pseudorandom
px2svg
python
quotes
racergame
random
randomcalcpie
randomgenerator
randomprofilepatterns
randomsinhistogram
randomstring
rating
rayambient
raymonte
raymonteprogressive
raymonteprogressive2
raymontewarmstart
reexpcross
reexpcross2
regex
regexbib
regexpfixbib
regexpmultiline
repeatwordsregexp
resizabletable
resizabletable2
revealjs
revealjs2
revealjsmulti
rigidbodyspheres2d
rigidbodyspheres3
rigidbodysphereslopetangent
ritalanguage
ritalanguage2
ritalanguage3
rotateimg
rough
rsapublicprivatekeys
rss
rss2
sankey
scrappingsvg
scrolltext
scrolltext2
scrollwidth
sdf2dcanvas
sdfboxinboxtwist
sdfchessbishop
sdfchessking
sdfchessknight
sdfchesspawn
sdfchessqueen
sdfchessrook
sdfhollowbox
setintervalexception
shareurl
shuffle
sidecomment
similarity
simplehighlighter
simpleplatformgamejs
sinecanvas
sliderpopout
slides
smileys
snowfall
snowman
sound
soundsignal
sphererayintersection
springs
sqljs
steganography
stereogram
stringmatching
sudoku
sudoku2
sudoku3
svg
svgchaos
svgdragresize
svgdragresize2
svgdragresize3
svgdragrotate
svgdrawing
svglines
svglines2
svglines3
svglines4
svglines5
svglinesmandelbrot
svgpathsdragrotate
svgpathsdragrotateresize
svgpie
svgpie2
svgpie3
svgpiepath
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svgrandomfaces
symbols
synaptic
synaptic2
synonyms
tablerotatecells
tablerotatecells2
tablerotatecells3
tablerotatecells3b
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tables
tablezebra
tabularjs
tabularjs2
tabulatordownload
tagcanvas
tensorflowgan
tensorflowjs
tensorflowjsbasic
tensorflowjscnn
tensorflowjssinewave
tensorflowjssound
tensorflowmobilenet
tetrahedronfractal
tetrahedronfractalfolding
tetris
textarea
textareaauto
textareadiv
textareadiv2
textmaskimage
theirorthere
thesaurus
threejs
threejs2
threejs3
threejs4
threejsgltf
threejstokyo
tiles
toaster
tooltip
transition
transitionexpandabledropdown
treeview
treeview2
tricks
tshirt
tshirt2
tshirt3
turningpages
unsplash
urlblob
urlblob2
userdefinepoints
vector
videos
videos2
visualsort
vue
w2ui
w2uientertextdialog
webcam
webgl
webgl2
webgl3
webgl4
webgl5
webglbasic1
webglbasic2
webglcube
webglfov
webglfrustum
webgljson
webglleaves
webgllighting
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webglpoints1
webglpoints2
webglpoints3
webglsquare
webgltexture1
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webgltexture3
webgltransforms
webgltriangle
webgpu
webgpu10
webgpu11
webgpu12
webgpu13
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webgpu2
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webgpupixel
webgpuquad
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webgpushadowmaps
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webgputopology
webgputt
webgpuvolcloud
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webgpuwireframe
webgpuwireframe2
webpcanvas
webworkers
webxr
webxr2
wiggly
wikipedia