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WebGPU Demo var script document createElement script script type text javascript script async false script src https cdnjs cloudflare com ajax libs gl matrix 2 6 0 gl matrix min js document head appendChild script const canvas document createElement canvas document body appendChild canvas canvas width canvas height 512 console log canvas width canvas height const context canvas getContext webgpu const gpu navigator gpu console log gpu gpu const adapter await gpu requestAdapter const device await adapter requestDevice const devicePixelRatio 1 1 const presentationSize canvas clientWidth devicePixelRatio canvas clientHeight devicePixelRatio const presentationFormat navigator gpu getPreferredCanvasFormat context getPreferredFormat adapter no longer supported console log presentationFormat context configure device device format presentationFormat size presentationSize var vertWGSL struct VSOut builtin position Position vec4 f32 location 0 uvs vec2 f32 vertex fn main builtin vertex_index VertexIndex u32 VSOut var s 0 9 var pos array vec2 f32 4 vec2 f32 s s vec2 f32 s s vec2 f32 s s vec2 f32 s s s 1 0 var uvs array vec2 f32 4 vec2 f32 s s vec2 f32 s s vec2 f32 s s vec2 f32 s s var vsOut VSOut vsOut Position vec4 f32 pos VertexIndex 0 0 1 0 vsOut uvs uvs VertexIndex 0 5 0 5 0 1 return vsOut var fragWGSL struct Uniforms mytimer f32 group 0 binding 0 var mySampler sampler group 0 binding 1 var myTexture texture_2d f32 group 0 binding 2 var uniform uniforms Uniforms fn mysmoothstep edge0 f32 edge1 f32 x f32 f32 var t clamp x edge0 edge1 edge0 0 0 1 0 return t t 3 0 2 0 t fn m a f32 mat2x2 f32 var c cos a var s sin a return mat2x2 f32 vec2 f32 c s vec2 f32 s c fn map p vec3 f32 f32 var t uniforms mytimer var pp p var pxz pp xz m t 0 4 var pxy pp xy m t 0 3 pp x pxz x pp y pxy y var q pp 2 0 t return length pp vec3 f32 sin t 0 7 log length pp 1 sin q x sin q z sin q y 0 5 1 fragment fn main location 0 uvs vec2 f32 location 0 vec4 f32 var p uvs xy vec2 f32 9 5 var cl vec3 f32 0 0 var d 2 5 for var i 0 i 5 i i 1 var pb vec3 f32 0 0 0 0 5 0 normalize vec3 f32 p 1 d var rz map pb var f clamp rz map pb 1 0 5 1 1 var l vec3 f32 0 1 0 3 4 vec3 f32 5 2 5 3 f cl cl l smoothstep 2 5 0 rz 7 l d d min rz 1 var fragColor vec4 f32 cl 1 return fragColor let textureSampler device createSampler minFilter linear magFilter linear const img document createElement img img src https notebook xbdev net var images test512 png await img decode const basicTexture device createTexture size img width img height 1 format presentationFormat bgra8unorm rgba8unorm usage 0x2 0x4 GPUTextureUsage COPY_DST GPUTextureUsage TEXTURE_BINDING const imageCanvas document createElement canvas imageCanvas width img width imageCanvas height img height const imageCanvasContext imageCanvas getContext 2d imageCanvasContext drawImage img 0 0 imageCanvas width imageCanvas height const imageData imageCanvasContext getImageData 0 0 imageCanvas width imageCanvas height let textureData new Uint8Array img width img height 4 for let x 0 x img width img height 4 x textureData x imageData data x device queue writeTexture texture basicTexture textureData offset 0 bytesPerRow img width 4 rowsPerImage img height img width img height 1 const timerUniformBuffer device createBuffer size 4 usage GPUBufferUsage UNIFORM GPUBufferUsage COPY_DST const timestep new Float32Array 3 14 device queue writeBuffer timerUniformBuffer 0 timestep const sceneUniformBindGroupLayout device createBindGroupLayout entries binding 0 visibility GPUShaderStage FRAGMENT sampler type filtering binding 1 visibility GPUShaderStage FRAGMENT texture sampleType float viewDimension 2d binding 2 visibility GPUShaderStage FRAGMENT buffer type uniform const uniformBindGroup device createBindGroup layout sceneUniformBindGroupLayout entries binding 0 resource textureSampler binding 1 resource basicTexture createView binding 2 resource buffer timerUniformBuffer const pipeline device createRenderPipeline layout device createPipelineLayout bindGroupLayouts sceneUniformBindGroupLayout vertex module device createShaderModule code vertWGSL entryPoint main fragment module device createShaderModule code fragWGSL entryPoint main targets format presentationFormat primitive topology triangle strip frontFace ccw cullMode back stripIndexFormat uint32 GPURenderPassDescriptor const renderPassDescriptor colorAttachments view undefined asign later in frame loadOp clear clearValue r 0 0 g 0 5 b 0 5 a 1 0 storeOp store function frame timestep 0 0 01 device queue writeBuffer timerUniformBuffer 0 timestep renderPassDescriptor colorAttachments 0 view context getCurrentTexture createView const commandEncoder device createCommandEncoder const renderPass commandEncoder beginRenderPass renderPassDescriptor renderPass setPipeline pipeline renderPass setBindGroup 0 uniformBindGroup renderPass draw 4 1 0 0 renderPass end device queue submit commandEncoder finish if you want constant updates animated keep refreshing requestAnimationFrame frame frame console log ready
mat bgra8unorm rgba8unorm usage 0x2 0x4 GPUTextureUsage COPY_DST GPUTextureUsage TEXTURE_BINDING const imageCanvas document createElement canvas imageCanvas width img width imageCanvas height img height const imageCanvasContext imageCanvas getContext 2d imageCanvasContext drawImage img 0 0 imageCanvas width imageCanvas height const imageData imageCanvasContext getImageData 0 0 imageCanvas width imageCanvas height let textureData new Uint8Array img width img height 4 for let x 0 x img width img height 4 x textureData x imageData data x device queue writeTexture texture basicTexture textureData offset 0 bytesPerRow img width 4 rowsPerImage img height img width img height 1 const timerUniformBuffer device createBuffer size 4 usage GPUBufferUsage UNIFORM GPUBufferUsage COPY_DST const timestep new Float32Array 3 14 device queue writeBuffer timerUniformBuffer 0 timestep const sceneUniformBindGroupLayout device createBindGroupLayout entries binding 0 visibility GPUShaderStage FRAGMENT sampler type filtering binding 1 visibility GPUShaderStage FRAGMENT texture sampleType float viewDimension 2d binding 2 visibility GPUShaderStage FRAGMENT buffer type uniform const uniformBindGroup device createBindGroup layout sceneUniformBindGroupLayout entries binding 0 resource textureSampler binding 1 resource basicTexture createView binding 2 resource buffer timerUniformBuffer const pipeline device createRenderPipeline layout device createPipelineLayout bindGroupLayouts sceneUniformBindGroupLayout vertex module device createShaderModule code vertWGSL entryPoint main fragment module device createShaderModule code fragWGSL entryPoint main targets format presentationFormat primitive topology triangle strip frontFace ccw cullMode back stripIndexFormat uint32 GPURenderPassDescriptor const renderPassDescriptor colorAttachments view undefined asign later in frame loadOp clear clearValue r 0 0 g 0 5 b 0 5 a 1 0 storeOp store function frame timestep 0 0 01 device queue writeBuffer timerUniformBuffer 0 timestep renderPassDescriptor colorAttachments 0 view context getCurrentTexture createView const commandEncoder device createCommandEncoder const renderPass commandEncoder beginRenderPass renderPassDescriptor renderPass setPipeline pipeline renderPass setBindGroup 0 uniformBindGroup renderPass draw 4 1 0 0 renderPass end device queue submit commandEncoder finish if you want constant updates animated keep refreshing requestAnimationFrame frame frame console log ready
2dracecargame
3dplot
a4print
about
acecustomkeywords
acecustomkeywords2
acejs
acejs2
acejs3
aessecurity
angularjs
animbackgroundimage
aseformat
assert
asteroidsjs
backgrounds01
backgrounds02
backgrounds03
barnsleyfern
base26
base64
bib
binary
bodypix
bouncy
box2dweb
breakoutjs
browserversion
buslanes
busybutton
bvhreader
calendar
candycrush
candycrush2
canvas
canvas2
canvas3
canvasmandelbrot
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canvasnumbers
canvaszoom
capsule
car2dsimulationphysics
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changingimages
chaosgame
chaosrandom
chaosrandomhisto
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chatgptusingopenai
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chatgptusingopenai3
checkboxtoggle
chinesetiles
classes
classfeatures
clipboardbutton
clonenode
codedropdown
codemirror
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collada
colorpick
columnresizer
contextmenu
convnet
cookiebanner
countdown
countdown2
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css3dbarchart
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csscube
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csvtoarray
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d3timeline
d3timeline2
datalist
datamuse
date
dblclickhighlight
deviceorientation
dictionaryapi
dockermenu
doodlepad
downloadgif
dragdroplistitems
dragrotateresizediv
dragrotateresizediv2
dragrotateresizediv3
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dragrotateresizefontsize
dragselectbrush
drawlinesdiv
dropdown
dualquaternionimages
dynamicgrid
easefunctions
easeinterpolate3dplots
echart
echart2
echart3
encapsulation
epubviewer
errorstack
excalidraw
excalidraw2
excalidraw3
excalidraw5
expandable
faker
fetchplus
fileupload
fixedtopbar
fluiddynamics
fluiddynamics2
fluiddynamics3
fluidgaswatergl
fluidsmokedynamics
fluidsmokedynamics2
fonts
fonts2
footerbar
fractalmaze
fractalmaze2
fractalnoiseimage
fractals
fractals2
fractaltree
freesvg
fresnel
froggerjs
gantt
gifgiphyapi
gifhex
gltffromscratch
gradients
griditems
griditems2
griditems3
griditems4
gridworms
happyfont
heat
hexview
hexview2
highlight
icons
icons2
iframes
ik
imagetracertosvg
imgur
inputfile
invadersjs
ipynb
ipynb2
ipynb3
ipynb4
isbn13
isbn2
jpghex
jquery
jquery2
jqueryui
jqueryui2
jsdraganddrop
jsfire
jslint
jsobfuscate
jsraytracer
jstree
jstree2
jszip
jszipimages
jszipread
keyboardpiano
keyframes
l2dwidget
lcpsolverrigidbodies
lda
leftmenu
less
less2
lineargradientimage
linenumbers
loadimagefromfile
makepdf
maps
markdown
markdown2
markdown3
markdownalerts
markdownalerts2
markdownbookmarks
markovimage
markovpixelblocks
mathjax
matrices
matsandvects
mazegamejs
md2tex
metrotiles
metrowindows
milestones
minkowski2dboxes
misc
misc2
modules
myipdetails
mymodplotly
neataptic
networkstructures
networkstructures2
neural_network_drawshape
neural_network_plot_in_vs_out
neuralnetworkarrays
neuralnetworkblocks
neuralnetworksinewave
neuralnetworksnolibs
neuralnetworkvisualization
noiseflowfield
noiseflowfield2
noiseflowfield3
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noiseflowfield6
number
obj
objtojson
openaiimages
opencv
opencv2
opencv3
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outline
p2
p5fractalleaf
p5fractalshape
p5js
p5js2
p5js3
p5jsanimatedcover
p5mengercube
p5snowflakes
palindrome
panel
parallax
paste
paste2
pasteimgfromurl
pdfjs
pdfjs2
pdfkit
pdfkit2
pdfkit3
pdfkit4
pdfkit5
pdfkit6
pdfmake
pdfmake2
pdfmake3
pdfmake4
pdfmake5
pdfmake6
perlin
perlin2
perlin3
perspective
pexels
pixelgridpattern
playground
plotly
plotlynoise
plotlyranddist
plyloader
plyloader2
pngtxtencoder
pongjs
pptxgenjs
prettycode
prism
prn
problems
progress
pseudorandom
px2svg
python
quotes
racergame
random
randomcalcpie
randomgenerator
randomprofilepatterns
randomsinhistogram
randomstring
rating
rayambient
raymonte
raymonteprogressive
raymonteprogressive2
raymontewarmstart
reexpcross
reexpcross2
regex
regexbib
regexpfixbib
regexpmultiline
repeatwordsregexp
resizabletable
resizabletable2
revealjs
revealjs2
revealjsmulti
rigidbodyspheres2d
rigidbodyspheres3
rigidbodysphereslopetangent
ritalanguage
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ritalanguage3
rotateimg
rough
rsapublicprivatekeys
rss
rss2
sankey
scrappingsvg
scrolltext
scrolltext2
scrollwidth
sdf2dcanvas
sdfboxinboxtwist
sdfchessbishop
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sdfchessqueen
sdfchessrook
sdfhollowbox
setintervalexception
shareurl
shuffle
sidecomment
similarity
simplehighlighter
simpleplatformgamejs
sinecanvas
sliderpopout
slides
smileys
snowfall
snowman
sound
soundsignal
sphererayintersection
springs
sqljs
steganography
stereogram
stringmatching
sudoku
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svg
svgchaos
svgdragresize
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svgdrawing
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svgpie
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symbols
synaptic
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synonyms
tablerotatecells
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tablerotatecells3b
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tables
tablezebra
tabularjs
tabularjs2
tabulatordownload
tagcanvas
tensorflowgan
tensorflowjs
tensorflowjsbasic
tensorflowjscnn
tensorflowjssinewave
tensorflowjssound
tensorflowmobilenet
tetrahedronfractal
tetrahedronfractalfolding
tetris
textarea
textareaauto
textareadiv
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textmaskimage
theirorthere
thesaurus
threejs
threejs2
threejs3
threejs4
threejsgltf
threejstokyo
tiles
toaster
tooltip
transition
transitionexpandabledropdown
treeview
treeview2
tricks
tshirt
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turningpages
unsplash
urlblob
urlblob2
userdefinepoints
vector
videos
videos2
visualsort
vue
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webcam
webgl
webgl2
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webgpu
webgpu10
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webpcanvas
webworkers
webxr
webxr2
wiggly
wikipedia